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Entrance

Jin walks up and throws off his sunglasses.

Special Attacks

Elite Warrior

Neutral B - Avenger

Jin does a step back before striking a powerful punch that knocks the enemy. It can be charged for up to 5 seconds to become stronger.

Side B - Savage Sword

Jin delivers a back handed karate chop. Follow it up again to perform an upper kick that'll send the opponent slightly upwards. Press B again to follow up in 3 different directions.

Up B - High Jump Kick

Jin jumps very high and kicks at the same time. The longer the attack is out, the weaker it gets. It's best used point blank if it's meant to be used as an attack, since the later frames of the attack are weaker than the beginning frame.

Down B - Mental Alertness

Jin strikes a pose. then does a counter attack move. Any attack other than a grab or projectile, which the character using Counter is struck by will turn them invincible.

Final Smash - Devil Jin

Jin jumps into the air, grow wings and soars into the opponent whilst engulfed in fire. He will crash into the opponent, toss them around by smashing them into the ground, knock them into the air and fires twin lasers from his eyes, followed by him dashing above the opponent before he delivers the final blow by sending a mega charged punch that'll send the opponents crashing to the ground. Has a similar style to Great Aether but make sure you come into contact with an opponent when you fly into them otherwise it would not work.

Super Lawl

Neutral B - Penetrating Fist

Jin shoots a Dark Thunder Ball from his fist. The attack served as a projectile, it can be easy to dodge, however, he lacks of projectiles. It can be charged to become stronger and further.

Side B - Median Line Destruction

Jin does 4 strong jabs, finishing off with a strong punch at the enemy. You'll have to press the B button to utilize the next three hits for use all four attacks. Both the third and fourth strikes had much higher knockback than the first and second. It is rather difficult to pull off the full attack, as the attack requires timing on each blow to follow up.

Up B - High Jump Kick

Jin jumps very high and kicks at the same time. The longer the attack is out, the weaker it gets. It's best used point blank if it's meant to be used as an attack, since the later frames of the attack are weaker than the beginning frame.

Down B - Mental Alertness

Jin will strike a pose for a counter attack. For about a second, any attack other than a grab or a projectile, which the character using Counter is struck by will turn them invincible.

Final Smash - Devil Beam

Jin does five Penetrating Fist attacks, jumps, then transforms into Devil Jin and shoots a beam from his forehead at the opponent, then lands and returns to his normal self. If the opponent have under 100% in its damage meter, it inflicts a large amount of damage. If the opponent have over 100%, it will cause a realistically KO.

KOSFX

KOSFX1:

KOSFX2:

Star KOSFX:

Screen KOSFX:

Taunts

Up:

Sd:

Dn:

Victory Options+Failure/Clap

Victory 1:

Victory 2:

Victory 3:

Lose/Clap:

Classic Mode Win/Lose Pose

Congratulations/Game Over Pictures

Character Description

Jin Kazama (風間 仁 Kazama Jin) was first introduced in Tekken 3, and he returned to every subsequent game. He is the protagonist and "anti-hero" of the Tekken series and the antagonist of Tekken 6. While some fans consider Jin to be somewhat "one dimensional," he still has an incredible fan following.

Jin's actions and surroundings fit the mold of a quintessential "tragic hero," except for his lack of a tragic flaw. As with many tragedies, all of the major traumatic events that occur within the hero's life are wholly beyond his control. First and foremost, there's the fact that Jin's grandfather and father are two of the most ruthless individuals who've ever lived. Secondly, his mother was cruelly and abruptly taken from him while he was still a helpless teen. Third, he was betrayed and shot by his grandfather, whom he trusted and loved deeply. Finally, the return of his great-grandfather, has caused him to begin losing his internal struggle with the Devil within. Each of these occur to a helpless and unassuming Jin, who is simply doing what he can to set things right at every turn.

Other Attacks

Ground Attacks

Basic Attacks

  • AAA Combo- Kazama Style 5 Hit Combo
  • Dash Attack- Leaping Side Kick

Tilt Attacks

  • Side- Left Roundhouse
  • Up- Uppercut
  • Down- Right Sweep

Smashes

  • Side- Spinning Flare Kick
  • Up- High Right Roundhouse
  • Down- L.L.R.K.

Aerials

  • N-Air - Sidekick
  • F-Air - Forward punch
  • B-Air - Back kick
  • U-Air - Double Lift Kick
  • D-Air - Foot Stomp

Grabs, Throws

  • Grab- Grabs with two hands
  • Pummel- Knee
  • Forward- Double Face Kick
  • Back- Over the Shoulder Reverse
  • Up- Tidal Wave
  • Down- Shoulder Flip

Others

  • Ledge attack: ???
  • 100% ledge attack: ???
  • Front attack: ???
  • Back attack: ???
  • Trip attack: ???

Pros & Cons

Pros

Cons

Icon

The Devil Gene

Victory Music

TBA

Kirby Hat

TBA

Exclusive stickers

TBA

Trophy

Description

TBA

Wiimote Sound

TBA

Classic Mode

TBA

Easter Eggs

Goombella's Tattle

TBA

Snake Codec

TBA

Daily Buglin'

TBA

Palutena's Guidance

TBA

Role In SSE

TBA

Extra

Colors & Costumes

Trivia

  • Insert One

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